In this series, Rozin creates large-scale displays that recreate the viewer’s reflection by means of the manipulation of a multitude of tiles in a variety of materials, in effect turning these into physical pixels. Rust Mirror creates the viewer’s image by tilting tiles of rusted steel up and down in relation to a light source above the piece. As a person interacts with the piece, a trickle of ‘rain’ starts to flow onto the piece in the form of sequences of moving tiles. The more the person interacts with the piece the more it rains, until finally the storm of rain droplets completely overcomes the image of the viewer, accompanied by a loud rumble of rain produced by the motors and tiles. When the viewer steps out, the piece gradually settles down and returns to a still state.
Rusted steel is one of the least reflective of materials, and also a material that suggests outdoor dilapidation rather than precise digital accuracy and control. The piece is presented on a bed of gravel that produces a crunching sound as the viewer interacts with the piece and emphasizes the outdoor/architectural style that the piece implies.
To interact with the piece, stand in front of it at a distance of a few meters, see yourself reflected on its surface, note that the more you move in front of the piece the more it ‘rains’, move closer to the piece to get a more ‘zoomed-in’ image of your reflection.